The world we live
in, childhood and the way we learn is changing rapidly in modern society and technological
advances continue to reshape the skill sets necessary for students to succeed
both in the classroom and in the workforce (Silva, 2008). Therefore it is
important that we try to think of innovative ways to teach in order to meet
these needs.
In recent years the
animation tools that would have been expensive and unaccesible to schools are
now more readily available and are being used by teachers as tools to encourage
and develop childrens learning in a way that is not only fun, but effective. By using animation children develop skills competencies in:
- Story
telling
- Visual
communication
- Cognition,
emotional, ethic and aesthetic aspects
- Observation
and sensory aspects
- Concentration
- Problem-solving
and innovative aspects (VIA
University College, 2013)
One particular product
which we have been using to create an understanding of animation as a learning
tool is ZU3D. Zu3D is
currently being used in a number of schools promoting the use of animation to
enhance learning in the creative curriculum (Edspire, 2011).
Zu3D stop-motion animation software has been developed to give children
(and adults) of all ages the freedom to create amazing animated films quickly
and easily, in school and at home. Combining an intuitive interface with
stunningly powerful features. Educational & fun!
Through the initial story boarding process and the actual production of
the animation, ZU3D can be used as a valuable literacy tool in helping children
to develop a narrative structure. The ability to communicate
information verbally and graphically can be viewed as a necessary skill that should
be developed (Silva, 2008).
Children
will also have a chance to practice good speaking and listening skills as you
can also add narration to the animations, meanwhile the whole time developing
their ITC skills (Edspire, 2011).
‘Technology and
Engineering Teacher’ (2013) suggests The inclusion of a technical animation
curriculum into secondary education provides numerous advantages for a learner.
The use of a content-rich, activity-based curriculum and the addition of
project-based learning activities, which include the use of multiple software
applications, allow for an educational experience that prepares the learner…
with a general skillset for future educational needs.
References
VIA University College. Animation as a Learning Tool. Available at:
http://zu3d.com
Silva, E. (2008). Measuring skills for the 21st century. Washington, DC: Education Sector. Available at: www.educationsector.org/usr_doc/MeasuringSkills.pdf
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